Accessible Scheduling
Web AppA scheduling platform for nurses and client care work. It reduced manual scheduling from roughly 10 hours to about 5 minutes while handling availability, travel, certifications, overtime, and client needs.

Lead software engineer
Staff Engineer specializing in distributed systems, cloud-native architecture, and full stack engineering. Over a decade of experience designing, modernizing, and scaling high-availability systems that support national-scale operations. Proven track record leading cross-functional Agile and Waterfall teams, driving architectural strategy, and delivering reliable software in fast-moving enterprise environments.
Featured work
A mix of professional systems, independent software, games, and coding demos.
A scheduling platform for nurses and client care work. It reduced manual scheduling from roughly 10 hours to about 5 minutes while handling availability, travel, certifications, overtime, and client needs.
A Unity game jam project about spinning tops battling in an absurd courtroom arena. Built with custom gameplay systems, enemy spawning, UI, audio routing, particles, WebGL support, and a YouTube ad.
A technical demo site with runnable Java examples for algorithms, collections, streams, strings, records, enums, sealed interfaces, and backend-style utility functions.
About
I’ve worked on high-scale enterprise systems, independent SaaS-style software, creative technical projects, and games. I care about clean architecture, practical interfaces, stable systems, and software that people can actually use.
Outside of software, I build and repair things, work on a small homestead, play bass, make art in many mediums, and perform with various groups.