1. About the Game
Step into a courtroom where the floor rotates, hazards interrupt the case, and every hit can send someone flying. Last person standing wins! This game was made for The Very Serious Juniper Dev Game Jam, which challenged participants to create a game in 1 week with a tounge in cheek emphasis on 🍭"seriousness"🍭 and the theme "Spin to Win.".
2. Gameplay Highlights
↻Spin
The arena constantly rotates, forcing players to adapt.
✹Knockback
The faster you spin the harder you are to displace and the harder you hit.
⚠Arena Hazards
Spinning hazards attached to the Wheel of Justice and stationary blades create dynamic challenges.
⚖Serious Accusations
Voiced testimonies add depth to the narrative and create immersive moments in every trial
3. How It Was Made
UnityC#GIMPCanvaAudacityItch.ioGitHub
Built in Unity using C#. Developed around fast iteration, readable feedback, simple controls, and game-jam scope control.
4. Development Process
Concept
Spinning courtroom arena, movement, knockback and core loop.
Prototype
Basic AI, win/lose conditions, hazards, sounds.
Core Mechanics
Weapons, defenses, incremental difficulty, accusations, testimonies.
Polish
Particle effects, motion blur, weapon spinners, UI, audio, and balance passes.
Release
Playtesting, final fixes, and jam submission.